How To Download Ffmpeg For Replay Mod
Replay Modern Documentation
The Replay Mod Documentation. The nigh important features and their usages are explained on this website.
Tutorial Video
A Basic Tutorial on how to employ the Replay Modern. It is nevertheless recommended to read this documentation for in-depth information.
Contents
- 1. Installation
- 1.1 Installing the Replay Modern
- 1.2 Installing FFmpeg
- one.ii.1 Windows
- 1.2.2 Mac OSX
- 1.2.three Linux
- 1.iii Settings
- i.four Accounts
- two. Recording
- three. Replaying
- iii.1 Movement
- 3.1.1 Basic Controls
- 3.i.ii Camera Ringlet
- three.1.iii Spectating Entities
- 3.2 Controlling Time
- 3.2.1 Replay Speed
- 3.2.2 Jumping in Time
- iii.3 Camera Paths
- iii.iii.one Introduction
- 3.three.2 Keyframe Timeline
- 3.3.iii Position Keyframes
- iii.3.3.one Path Interpolation
- iii.three.3.2 Path Preview
- 3.3.4 Time Keyframes
- 3.iii.4.ane Synchronizing Timelines
- 3.3.5 Spectator Keyframes
- 3.iii.6 Editing Keyframes
- three.3.7 Removing Keyframes
- iii.3.viii Keyframe Repository
- three.4 Rendering
- 3.4.1 Rendering Method
- 3.iv.1.one Default Rendering
- 3.4.1.2 Stereoscopic Rendering
- 3.iv.1.three Cubic Rendering
- 3.4.one.4 Equirectangular Rendering
- three.four.2 Video Settings
- 3.4.ii.one Video Resolution
- 3.4.2.2 Video Framerate
- 3.four.ii.3 Video Encoding and Quality
- 3.4.3 Advanced Settings
- three.4.iii.ane Render Nametags
- 3.iv.three.2 Stabilize Camera
- 3.four.3.three Chroma Keying
- 3.four.iv Command Line Settings
- 3.4.4.1 Custom Control
- iii.4.4.2 Control Line Arguments
- iii.4.5 Rendering Performance
- 3.v Ambient Lighting
- iii.6 Quick Mode
- iii.7 Role player Overview
- 3.8 Thumbnails
- 3.nine Upshot Markers
- 4. Ofttimes Asked Questions
- five. Troubleshooting
- 5.1 No FFmpeg installation found
- 5.2 Crash while rendering
- 5.3 Unsupported Launchers
- 5.4 Compatibility with other Mods
- 5.4.1 General data
- 5.four.2 Shaders Mod
- 5.4.3 Custom Main Card
- 5.four.iv Tickrate Changer
- 5.four.5 LabyMod
- 5.four.6 OldAnimationsMod
- five.4.7 Orange'south 1.seven Animations
- five.4.8 Sk1er Club: Patcher
- 5.4.9 Baritone
- 5.4.10 RandomPatches
- 5.4.11 Sodium
- v.four.12 LiteLoader
ane. Installation
ane.1 Installing the Replay Modernistic
Minecraft 1.14 and above
The ReplayMod for Minecraft 1.xiv and above requires Fabric to be installed.
You can find Fabric and the installation instructions here.
After installing Fabric, simply put the downloaded ReplayMod .jar file into the /mods
binder of your Minecraft directory.
Minecraft one.12.2 and below
For Minecraft ane.12.two and below it requires Minecraft Forge to be installed.
If you don't know how to install Forge, follow this tutorial.
After installing Forge, simply put the downloaded ReplayMod.jar
file in the /mods
folder of your Minecraft directory.
Annotation: The Replay Mod is entirely customer side and can non be installed on the servers y'all play on.
1.2 Installing FFmpeg
To render your creations with Replay Mod you lot will need to have FFmpeg installed.
one.2.one Windows
Download the latest FFmpeg build from https://www.gyan.dev/ffmpeg/builds/ (the essentials version is sufficient).
In your .minecraft
folder, create a ffmpeg
folder. Extract the downloaded .zippo file into this folder. The FFmpeg executable should terminate up at .minecraft\ffmpeg\bin\ffmpeg.exe
.
Notes for alternative launchers
- Twitch launcher by default installs Minecraft instances in C:\Users\username\Twitch\Minecraft\Instances\instancename\
- GD Launcher by default installs Minecraft instances in C:\Users\username\AppData\Roaming\gdlauncher_next\instances\instancename\
- MultiMC by default installs Minecraft instances in C:\Program Files (x86)\MultiMC\instances\Instancename\.minecraft\
For these launchers, make sure FFmpeg exists in instancename\ffmpeg\bin\ffmpeg.exe
(Twitch / GD) or Instancename\.minecraft\ffmpeg\bin\ffmpeg.exe
(MultiMC)
1.2.2 Mac OSX
On OSX, you tin can install FFmpeg with Homebrew using brew install ffmpeg
.
Alternatively, you can download the latest static build from https://ffmpeg.org/ and copy the FFmpeg executable to /usr/local/bin
.
1.two.3 Linux
On Linux, you can install FFmpeg using your system's package director, for example using apt install ffmpeg
. If in uncertainty, consult the documentation of your distribution.
1.3 Settings
To admission the Replay Mod Settings from the Main Menu click the "Replay Viewer" button and click the Settings button.
While playing, you tin can click the 'Mods' button in the Pause screen to reach Replay Mod Settings if you use Minecraft ane.12.ii and below, or have the mod Mod Menu installed.
When in a Replay, you tin can either bind a hotkey to the Replay Mod Settings in Minecraft'due south Command settings or apply the hotkey GUI by clicking on the hamburger button in the lower left corner.
1.4 Accounts
In previous versions of ReplayMod we used accounts to deliver videos to the Replay Center. This has since been discontinued and with that, so have the accounts.
Instead of the forum, you can bring together our Discord server to get support and answers.
two. Recording
Recording Replays is the cadre characteristic of the Replay Modernistic.
Recording a Replay is really elementary: If enabled in the Replay Settings, the Modernistic volition automatically tape all of your gaming sessions.
You will be notified that the Recording started past a Chat Bulletin. Chat Messages can be disabled in the Replay Settings.
In the upper left corner, a Recording Indicator will exist displayed unless disabled in the Replay Settings while you are recording.
While Recording, you can fix Event Markers using the M
primal.
Upon exiting your Server/Singleplayer World, you lot might be asked to wait a couple of seconds until saving the Replay has been finished.
Congratulations, your Replay is at present accessible via the Replay Viewer!
three. Replaying
To watch one of your Replays, open up upwards the Replay Viewer from the Main Menu and select the desired Replay. Then, press the "Load" push.
In the Replay Viewer, you tin also rename, delete and upload your Replay Files.
3.i Movement
3.1.one Bones Controls
While in the Replay, you can freely motion around using the motility keys (WASD, Space, Shift
by default). You lot can move through block similar to Spectator Style.
Using the Mouse Wheel, you lot can change your flight speed. Scrolling up causes you to fly faster, while scrolling down slows you down.
If you prefer the photographic camera to be controlled similar to vanilla Creative Style, you tin can modify that in the Replay Settings.
iii.i.2 Camera Scroll
While in a Replay, you tin tilt the Camera.
Past default, pressing J
will tilt the screen clockwise, and pressing L
will tilt the screen counterclockwise.
Using K
, yous tin can reset the Camera Curlicue.
When belongings the Ctrl
key (Cmd
key on Mac) while tilting, you can tilt slower and more precisely.
Hint: Most of the Keybindings mentioned in this documentation can be changed in Minecraft's Command Bill of fare.
iii.1.three Spectating Entities
You tin can spectate any living entitiy (including players) while in a Replay. When looking at an entity, a crosshair will be visible.
By right-clicking, you will start spectating the entity. If you want to stop spectating the entity, utilize your Sneak Key (Shift
).
3.2 Controlling Time
3.2.1 Replay Speed
In the upper left corner of you screen, in that location is a Play/Suspension button (Shortcut: P
), using which you tin can entirely pause the time of the Replay.
All Entities, Particles and Block Updates volition be frozen until you resume. Yous can fly through a paused Replay as usual.
Side by side to the Play/Intermission Button, there is a Speed Slider. Using the Speed Slider, you can command how fast the fourth dimension in your Replay passes.
The minimum Speed value is 0.1 times the normal Minecraft Tick Speed, and the maximum Speed is 8 times equally fast.
3.2.2 Jumping in Fourth dimension
To the right of the Speed Slider, there is the Replay Timeline. On the Replay Timeline, y'all see a yellow cursor indicating your current position in the Replay.
By clicking somewhere on this Timeline, yous will travel in time towards the specified indicate in time.
Delight note that it takes longer to practise larger steps in time or to jump backwards in fourth dimension (see also Quick Way).
iii.3 Photographic camera Paths
3.3.i Introduction
While in a Replay, you can create controlled Camera Movements using the Mods'south Keyframe System.
Those Camera Paths can be rendered to a video subsequently (see Rendering).
The Replay Mod Keyframe Arrangement is similar to many Video Editing Software's Keyframe Systems. If you're new to Keyframe Systems, effort reading this Wikipedia article.
3.3.2 Keyframe Timeline
All of the Keyframes which define a Camera Path are placed on the Keyframe Timeline. The Keyframe Timeline is below the Replay Timeline.
The Keyframe Timeline is 10 Minutes long, meaning a Camera Path can take up to ten Minutes. You lot tin zoom in and out on the Keyframe Timeline using the +
and -
buttons next to it.
Other than the Replay Timeline, the Keyframe Timeline's time values are non relative to the Replay's betoken of time, simply refer to real fourth dimension.
If two Keyframes are 5 seconds autonomously, the Camera Path will have v seconds to interpolate between those Keyframes.
You can drag Keyframes on the Keyframe Timeline by left-clicking them, belongings the mouse push and moving your mouse.
3.3.three Position Keyframes
The basic components of a Camera Path are Position Keyframes. A Position Keyframe stores a Photographic camera Position (ten, y, z, yaw, pitch, roll).
You can set a Position Keyframe using the "Add together Position Keyframe" push button.
A Position Keyframe initially contains the state the Camera was in when creating the Keyframe.
On the Keyframe Timeline, a Position Keyframe will appear at the cursors's current position.
This Keyframe is selected automatically, and the Position Keyframe Button volition turn red. By clicking the Position Keyframe Button once more, the selected Position Keyframe volition be removed.
By calculation multiple Position Keyframes on the Keyframe Timeline, you can create a uncomplicated Camera Path.
Using the Path Preview, you tin can preview your Camera Path.
Hint: By right-clicking a Position Keyframe on the Keyframe Timeline, you tin jump to this Keyframe's Position.
3.3.3.i Path Interpolation
Past default, Camera Paths follow a shine curve through all of the set Position Keyframes. This curve is generated using Cubic Spline Interpolation.
If you lot wish to disable smooth interpolation and want to brand the Path follow straight lines instead, change the Path Interpolation Setting in the Replay Settings.
You can easily toggle between Linear and Cubic Interpolation using the O
cardinal.
3.3.iii.2 Path Preview
Using the H
key, you tin toggle a visual representation of your Camera Path. If enabled, yous will see a Red Line in the World following the Camrea Path.
The Path Interpolation Setting is respected in this preview.
By moving the cursor on the Keyframe Timeline, you lot can meet the Camera's current positon and view direction on the Path Preview.
three.iii.4 Fourth dimension Keyframes
Time Keyframes tin exist used to precisely control time travelling during a Camera Path.
Every Fourth dimension Keyframe represents a timestamp in the Replay itself.
You can set a Time Keyframe using the "Add Fourth dimension Keyframe" push.
A Time Keyframe initially contains the Replay's point in time when creating the Keyframe.
When playing the Photographic camera Path, the Replay'due south time will interpolate betwixt the ready Time Keyframes in the Keyframes' intervals. Two Fourth dimension Keyframes with the same Timestamp will freeze the Replay time for the duration of their interval.
Hint: Past right-clicking a Time Keyframe on the Keyframe Timeline, you tin can jump to this Keyframe'due south Timestamp Value.
Note: Travelling backwards in time is non supported during Camera Paths. Practise non add together a Time Keyframe containing an earlier point in time after another Fourth dimension Keyframe.
To play your first Photographic camera Path, click the Play Push next to the Keyframe Timeline.
By default, the Camera Path starts from the Cursor Position on the Keyframe Timeline. By clicking while belongings the Ctrl
central (Cmd
key on Mac), y'all tin yet first from the beginning regardless of the Cursor Position.
3.iii.4.ane Synchronizing Timelines
Using the V
fundamental, you can synchronize the Keyframe Timeline with the time that passed since the concluding Time Keyframe's timestamp.
This means that pressing 5
moves the Keyframe Timeline'south cursor to the position where placing a Time Keyframe would issue in a Replay Speed of the Speed Slider's current value between the newly placed and the last Time Keyframe.
If holding Shift
while synchronizing, it will be synchronized every bit if the Speed Slider's value was one.0.
3.3.5 Spectator Keyframes
While spectating an entity, the "Add together Position Keyframe" button becomes an "Add Spectator Keyframe" button.
To sucessfully spectate an entity, you always demand at least ii Spectator Keyframes created while spectating the same entity.
On the Keyframe Timeline, the periods during which y'all are spectating an entity are marked with a blue line.
To leave a spectated entity during a photographic camera path, merely add a normal Position Keyframe.
3.iii.6 Editing Keyframes
You can edit any Keyframe by double-clicking it on the Keyframe Timeline. A new GUI Screen volition open up which allows yous to change the Keyframe'southward properties.
On the lower part of the screen, you can precisely prepare the Keyframe'southward position on the Keyframe Timeline.
In a higher place that, you can alter Keyframe specific settings, for example its Position value.
iii.3.7 Removing Keyframes
Using the DELETE
key, you lot can remove the currently selected Keyframe.
Alternatively, while a Keyframe is selected, its connected Button turns red, and clicking it removes the Keyframe equally well.
Note: If you use an Apple Computer with a built-in keyboard, y'all may demand to press FN + DELETE
instead.
iii.3.8 Keyframe Repository
Using the X
fundamental, you can open up the Keyframe Repository. Every Replay File has a split up Keyframe Repository which can contain several Keyframe Presets.
To save the Keyframes currently on your Timeline, click the "Save as..." button. Yous can modify a Preset'south name, select it from the list and click the "Rename" button. To load a Keyframe Preset, select a Preset from the list and click the "Load" button. Using the "Remove" button, you tin permanently delete a Keyframe Preset from the Keyframe Repository.
3.4 Rendering
With the Replay Modernistic, you can return Camera Paths to videos without using a screen recording tool like Fraps.
To become started, first ready your Camera Path as described in the previous chapters. Then, printing the "Return Camera Path" button in the upper left corner.
3.4.one Rendering Method
The Replay Mod does not simply allow yous to return "normal" vidoes as you see them on YouTube everyday, you can also render 360 degree videos, 3D videos and more than.
To modify the rendering method, use the dropdown on the upper half of the Render Settings Screen.
3.4.1.i Default Rendering
Renders the video in the specified resolution. Fastest Rendering Option.
3.4.1.2 Stereoscopic Rendering
Renders the video as a stereoscopic (side-by-side) 3D move, usable past different 3D technologies. The image for one center is one-half the width of the video.
3.iv.1.iii Cubic Rendering
Renders the video with a 360 caste panoramic view, using Cubic Projection. This is usable by several 360 degree video players (and the Oculus Rift), for example VR Thespian.
While Cubic Videos can't be used for YouTube 360° Videos, information technology takes less time to return them, so if your player is compatible with Cubic Projection anyway, you can use this setting.
iii.4.ane.4 Equirectangular Rendering
3.iv.ii Video Settings
Subsequently you chose the Rendering Way yous want to employ, you lot can farther customize the rendered video.
iii.four.2.1 Video Resolution
Below the Render Method Dropdown, yous can enter the desired Video Resolution (Width * Elevation). You tin can enter whatever resolution there, merely make sure to utilize reasonable values.
Common Video Resolutions for Default Rendering are:
- 720p - 1280 * 720
- 1080p - 1920 * 1080
- 4k - 3840 * 2160
When using Stereoscopic Rendering, please note that the entered Width value is the final video's width. Because Stereoscopic Videos accept 2 frames next to each other, you therefore need to double the video width, and then if yous desire a Total HD Stereoscopic Video, y'all have to enter 3840 * 1080.
Videos in Equirectangular Projection always demand to have an Aspect Ratio of 2:i.
Please note that you should by and large use a high resolution when exporting Equirectangular Videos, as the Video will be mapped onto a spherical surface in the Viewer yous're using. To get a decent looking video, we recommend a resolution of 4320 * 2160.
Annotation: If you're re-rendering Equirectangular footage (eastward.thou. using a video editing software like Premiere), make certain to export it at a 2:1 aspect ratio - otherwise it will wait foreign in 360 degrees.
3.iv.2.two Video Framerate
3.4.2.3 Video Encoding and Quality
Below the Return Method Dropdown, there is another Dropdown Menu for Encoding Presets.
Annotation: If you simply want to render an MP4 video in skillful quality, don't change these settings.
There are 7 Encoding Presets you can cull from:
- MP4 - Default Quality
Renders an MP4 video encoded with the x264 codec in Default Quality. This is default Encoding Preset, as it exports a video with skilful quality and a relativly depression file size. - MP4 - High Quality
Renders an MP4 video encoded with the x264 codec in High Quality. Rendered videos accept a relatively high file size, but their quality is almost lossless. This is useful for video producers who have to encode (return) their footage several times. - MP4 - Potato Quality
Renders an MP4 video encoded with the x264 codec in Very Low Quality. While the video itself looks actually bad, the file size is tiny and therefore this preset tin can exist used for exam renders. - MP4 - Custom Bitrate
If this Preset is chosen, the Bitrate Input Field gets enabled and you lot can define the video's bitrate yourself. The rendered video is an MP4 video encoded with the x264 codec. - WEBM - Custom Bitrate
If this Preset is chosen, the Bitrate Input Field gets enabled and you can define the video'southward bitrate yourself. The rendered video is a webm video encoded with the vp8 codec.
webm video files are useful if you lot want to upload footage directly to streaming services like YouTube, as they usually don't have to convert vp8-encoded videos when processing them. - MKV - Lossless
Renders an MKV video encoded with the x264 codec in Lossless Quality. While these video files are of perfect quality, almost non-FFmpeg-based video players and video editing software (e.g. QuickTime Histrion, Sony Vegas and Adobe Premiere) tin't play these videos. Therefore, y'all should instead apply the MP4 - High Quality preset in most cases. - PNG Sequence
Exports the sequence as private frames in the PNG Format.
Alert: This tin can create a huge amount of files, so make sure to salve them in a separate binder.
3.4.3 Avant-garde Settings
3.four.3.i Render Nametags
If you don't want to run into Entity's Nametags in the rendered video, simply un-tick the checkbox. Hidden Nametags also include Nametags of Armor Stands and Mobs, non only Players!
3.4.three.2 Stabilize Camera
3.4.iii.3 Blush Keying
This is an experimental setting for video producers which allows you to alter the sky color to a fixed colour. Using a Video Editing Software like Adobe After Furnishings or Sony Vegas, you can alter the heaven colour to transparency and add your own footage as sky. Read more virtually Chroma Keying hither.
Note: For all-time results, y'all should disable clouds before rendering, as they are transparent.
3.four.4 Command Line Settings
Annotation: This is for advanced users only. If y'all do not know what your're doing, leave these settings as they are.
The Replay Mod runs FFmpeg via the Command Line to encode videos.
You can customize both the executed Command and the Control Line Arguments in the Command Line Settings function of the Render Settings Screen.
iii.iv.iv.1 Custom Command
If you leave the left input field blank, ffmpeg
will be used equally command. If you haven't set your PATH variable to link to your FFmpeg distribution, simply enter the full path to your FFmpeg executable (e.g. C:\ffmpeg\ffmpeg.exe
or /usr/local/bin/ffmpeg
).
3.4.4.2 Command Line Arguments
In the correct input field, yous tin can input custom Command Line Arguments to exist used in the panel.
Each of the Encoding Presets basically represents a set of Control Line Arugments which are used with the ffmpeg Control. Customizing these Command Line Arguments allows y'all to use a specific codec or quality setting and much more than.
If you demand an introduction to ffmpeg Command Line Arguments, read the FFmpeg documentation.
Before passing the given Control Line Arguments to the ffmpeg Command, the Replay Modernistic replaces the following placeholders with your inputs in the Return Settings Screen:
- %WIDTH%
The video's width - %Superlative%
The video's summit - %FPS%
The video's framerate - %FILENAME%
The video's filename without the extension. This should be surrounded with quotation marks"
, as the filename might contain spaces.
As the ffmpeg Command is always executed from the target file's parent directory, %FILENAME% does non contain the file's total path. - %BITRATE%
The video's bitrate in kilobytes per 2d. As the %BITRATE% placeholder already contains the value identifier "Thousand", you don't accept to take care of the bitrate value'south format.
3.4.5 Rendering Functioning
By clicking the Return Push in the lower right corner, you get-go Default Operation Rendering. Unremarkably, this is perfectly satisfying regarding rendering speed, but you can increase information technology slightly using Loftier Performance Rendering.
To use High Operation Rendering, hold downwardly the Ctrl
key (Cmd
key on Mac) while clicking the Return Button.
High Operation Rendering has the post-obit changes to improve rendering speed:
- Rendering Process, Estimated Fourth dimension Left and Button Clicks are non recalculated afterwards every rendered frame, but simply after one rendered seconds (e.grand. every lx frames when rendering with 60fps)
- Resizing the Minecraft Window does not update the Rendering Gui
3.5 Ambient Lighting
If you lot have a Replay in a dark setting (for example at dark, or in a cavern) and Brightness: Brilliant just isn't vivid enough for y'all, you can toogle Ambient Lighting using the Z
key (Y
on some keyboards).
This works as a replacement for the Night Vision Potion Outcome, without the side effect of a weird sky color.
three.6 Quick Mode
When y'all first enable Quick Mode in a replay, an internal reference of sure entity and block properties is stored for quick admission, allowing for faster navigation in the Replay Timeline. As a side effect, certain features similar particles and second pare layers will not exist rendered in the preview. By default, Quick Mode is toggled with Q
.
3.7 Thespian Overview
Using the B
fundamental, you can open the Player Overview. In the Player Overview, you lot see a list of all currently loaded Players in the Replay.
Past clicking on a actor's Name or Caput, yous tin spectate this player.
Next to each player, at that place'south a checkbox using which you can toggle the role player'due south visibility. This way, you tin hibernate sure players from the Replay.
Below the individual checkboxes, in that location are ii checkbox buttons - one to hibernate all players and one to show all players.
If you want to salve the actor visibility settings, cheque "Retrieve Subconscious Players" checkbox. If checked, invisible players volition stay invisible later on endmost the Replay (this can of course be reverted), otherwise all of the players are visible again after reloading the Replay.
three.viii Thumbnails
While in a Replay, you can use the N
key to create a Thumbnail of the current Replay.
A Thumbnail is a Screenshot which should requite the viewer a skilful impression of your Replay's content.
Thumbnails help keeping your Replay Viewer articulate and structured.
If no Thumbnail is prepare for a Replay, the Default Thumbnail will be displayed in the Replay Viewer.
iii.9 Event Markers
Long Replays easily get really clunky and difficult to handle. Therefore, Result Markers are a simple way to marker important events in your Replay.
While recording a Replay, you can press the Thousand
key someday to prepare an Event Marker. This Event Marker remembers the Position where you lot've added information technology and volition later, while watching a Replay, be displayed on the Replay Timeline.
While viewing a Replay, you tin can jump to an Consequence Marker'due south Position and Timestamp by right-clicking it on the Replay Timeline.
You lot can too add new Event Markers while viewing a Replay using the M
fundamental as well.
You can proper name Effect Markers by double-clicking them. When hovering over the Issue Marker, its name is displayed. This fashion, it's fifty-fifty simpler to add together structure to your Replays.
You tin can delete an Upshot Marker by clicking it once to select it so pressing the DELETE
key.
4. Frequently Asked Questions
For how long tin can I record?
Theoretically, a Replay File tin can be upwardly to 24 days, 20 hours, xxx minutes and 23 seconds long - which is a timespan yous'll probably never reach.
How many chunks effectually me does the Modern record?
If you're playing in Singleplayer, all of the loaded chunks inside your Render Distance are recorded.
If yous're on a server, this depends on the view-distance setting in the server.properties file, which is set up to 11 Chunks by default.
The Replay Modern of course records every loaded, non but the rendered chunks. Therefore, chunks backside your back are recorded as well.
Why tin't I start recording in the middle of a session?
Due to the style the Replay Modernistic works, you lot demand to start recording when joining a Server or World - otherwise some information which the Replay Files need is missing.
How does recording bear upon my FPS?
Usually, recording a Replay does non touch your framerate, and it as well doesn't lead to lag on servers.
We've tested the Mod on a low-end notebook with only 3GB of ram, and everything worked fine.
How big are the files the Replay Modern records?
The file size of the recorded .mcpr files greatly depends on the amount of world data the replay contains.
A Replay in which you travelled around and discovered a lot of terrain is significantly larger than a Replay which was recorded in a void world.
An average Replay File of 10 Minutes duration ordinarily is between 2MB and 10MB large. Replays recorded on Minigame Servers with lots of particle furnishings and globe changes might exist larger.
five. Troubleshooting
If you accept problem with rendering, please first consult the Documentation earlier asking for help in the Discord.
5.1 No FFmpeg installation establish
If you have not installed FFmpeg, please follow the steps provided here
If already have installed FFmpeg, you lot have to manually tell the Replay Mod where your FFmpeg executable is located.
First, go the full path to your ffmpeg.exe
(on Windows) or ffmpeg
executable (on Mac/Linux).
On Windows, this path might look like C:\ffmpeg\ffmpeg.exe
.
And then, open the "Control Line Settings" Section in the Render Settings and paste this path into the left input field and retry rendering.
5.2 Crash while rendering
If Minecraft crashes after a few frames of rendering, it most likely means the FFmpeg didn't like the Control Line Arguments you passed. If yous customized the Command Line Arguments manually, re-check them - it'southward probably your ain fault.
Hint: In your .minecraft folder, y'all'll find a file called export.log
which contains information about FFmpeg's rendering procedure.
- If y'all did non customize the Control Line Arguments, y'all might have entered some insanely high (or depression) values due east.g. for Bitrate or Video Resolution. Try again with other, more than reasonable values.
- Make sure the photographic camera doesn't motility below Y=0 or above Y=255
v.3 Unsupported Launchers
Future Client is non uniform with the Mixin required past ReplayMod.
Lunar Client does not support ReplayMod.
Badlion Customer offers a unlike ReplayMod that is not the same equally this i.
5.4 Compatibility with other Mods
5.4.1 General data
In General, the Replay Modernistic should be compatible with virtually Forge and Fabric Mods.
5.4.ii Shaders Modernistic
Karyonix' Shaders Mod is no longer compatible with Minecraft Forge starting with 1.nine.four. Every bit such information technology is non compatible with the Replay Modernistic either. Please utilize Optifine instead.
v.iv.iii Custom Primary Menu
The Custom Main Menu modern is frequently used in mod packs to customize their Main Menu with a push button layout plumbing fixtures the background epitome, links to their website / issues tracker and similar. If you are familiar with it, the button id for the Replay Mod is: 17890234 (text: replaymod.gui.replayviewer
).
Due to the nature of this Custom Principal Bill of fare modernistic, buttons added to the Master Bill of fare past 3rd party mods similar the Replay Mod will not show upward by default.
Thus, to access the Replay Viewer/Editor/Eye, y'all need to manually configure the position for those buttons.
To do and so, you lot need to modify the Custom Chief Carte du jour configuration file. Usually, you can discover it at .minecraft/config/CustomMainMenu/mainmenu.json
(if yous're using a mod pack launcher, information technology ordinarily has its own .minecraft folder).
For an explanation of this config file, have a expect at Custom Chief Menu'due south page.
You tin can notice a list of already modified config files here.
5.4.4 Tickrate Changer
The Tickrate Changer mod may cause minecraft to freeze when you try to apply the Replay Viewer UI.
5.4.5 LabyMod
The LabyMod is not compatible with ReplayMod.
five.four.vi OldAnimationsMod
In instance your Minecraft crashes when yous are using both ReplayMod and OldAnimationsMod, try removing OldAnimationsMod.
5.4.7 Orangish's i.seven Animations
If you use ReplayMod with shaders and ane.seven Animations you may see floating water and drinking glass. Remove i.7 Animations to resolve this.
5.iv.8 Sk1er Club: Patcher
We have seen reports of crashes that were related to Patcher; in example of crashes effort removing Patcher.
5.four.9 Baritone
The Baritone mod can cause a crash when you're trying to load a replay. If yous experience such issues, effort running without Baritone.
5.4.10 RandomPatches
Minecraft may crash if you endeavour to use RandomPatches together with ReplayMod. Endeavour removing RandomPatches if Minecraft crashes on startup.
v.four.xi Sodium
ReplayMod can record when Sodium is installed but will crash during render. Disable Sodium before rendering, it can exist re-enabled after that.
5.4.12 LiteLoader
LiteLoader is known to cause issues due to the mixin version it contains.
Yous can use MultiMC to workaround this trouble.
The MultiMC Edit
role requires that your computer has a default editor for json files associated.
1: Create your instance then edit the instance
ii: Click Install Forge
3: Click Install LiteLoader
4: Click Add Empty
; use ReplayMod
as proper noun and com.replaymod
as uid
5: Select the new ReplayMod and click Edit
6: Replace the contents with 1 of the beneath snippets
7: Salve and shut the text editor
8: Move ReplayMod up until information technology is to a higher place LiteLoader
nine: Remove the ReplayMod jar from the mods folder if you lot installed it previously.
Snippet for 1.8.9
{ "formatVersion": 1, "name": "ReplayMod", "uid": "com.replaymod", "version": "1.8.9-2.4.v", "libraries": [{ "name": "com.replaymod:replaymod:1.viii.9-ii.4.five", "MMC-absoluteUrl": "https://minio.replaymod.com/replaymod/replaymod-1.8.ix-2.iv.five.jar" }]}
Snippet for 1.12.2
{ "formatVersion": ane, "name": "ReplayMod", "uid": "com.replaymod", "version": "1.12.two-2.4.5", "libraries": [{ "name": "com.replaymod:replaymod:1.12.2-2.4.5", "MMC-absoluteUrl": "https://minio.replaymod.com/replaymod/replaymod-1.12.2-2.4.5.jar" }]}
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